Subject: Re: MetaNurbs
From: [email-masked]
To: Multiple recipients of list <[email-masked]>
Date: Mon, 22 Apr 1996 16:12:47 -0700

On Sat, 20 Apr 1996, Dan Ablan <[email-masked]> wrote:
>		MetaNURBS will automatically convert between Quad
>		Polygons (4 points) and Nurbs surfaces. The quad polygon
>		object will be transformed into a smooth flowing curved
>		NURBS based cage. This makes modeling more like
>		using playdough (sp?) to make shapes. 

	The four-point limitation is stymying (sp?) me-- what's the work around 
to get the entire object to have 4point polys?

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